#2 VR baptism, improv endings, and the state of play -Ian Mckneely & Austen Anderson

“So, It’s gonna get wild!…” -Austen Anderson

#2 VR baptism, improv endings, and the state of play -Ian Mckneely & Austen Anderson

 

Ian McNeely & Austen Anderson are the shakespearean trained, co-founders of Broken Ghost immersives. Deploying a seemingly infinite supply of creativity, they create experiences that cater to any type of player. They have created The Bunker, and Rogue’s Gallery, and formerly the wake. 

Multi-layered doesn’t begin to cover the degree of engagement that Ian and Austen create in their shmorgishborg of immersive optionality. Their love of game format pairs particularly well with their acting skills. The product of this is a format of immersion that has exists at the rare intersection between personalized narrative and environment interaction. 

 

Selected links from episode:

 

Show Notes:

  • What fictional world [1:40]
  • Path to immersion [3:40]
  • Creativity Remote performer [6:00]
  • State of Escape Room industry in NY [8:08]
  • To speak or not to speak in immersive experience [9:30]
  • Text, IM, and emotional discourse in immersive experiences [11:17]
  • VR baptism, dynamic proximity, and social spaces [13:58]
  • Over-communication vs decisiveness in groups [19:06]
  • Make it immersive: Farscape & Star Trek [21:25]
  • Social experiments as immersive games [26:48]
  • Rapid Fire questions [29:09]
    • Exciting potential immersive experiences [29:35]
    • Getting folks engaged & on boarding [32:00]
    • Impact of immersive theater on traditional theater [35:05]
    • What do people take away from immersive experiences? [40:17]
  • Where can you find broken Ghost [43:14]

Listen on...

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