Roundtable discussion: Immersive Entertainment and Real World Impact • Part 2
- Empathy, Perspective, and Creative Intention -
- Empathy, Perspective, and Creative Intention -
LISTEN ON...
- Immersion Nation Podcast Episode 39 -
Immersion Nation Podcast Episode 39
This is part two of the three-part roundtable discussion on the real-world impact of immersive entertainment. This, in many ways, is the perfect set of episodes to be airing during the 2019 Immersion Awards because this is the time of year where many so many people, subcultures, and industries zoom out to look at the broader picture. Where have we come from? Where is this all going? And what in the world does this all mean anyway? Well, I can think of very few people who are more qualified to help lend some clarity to these questions for the immersive community in 2020.
Joining us we have Caroline Murphy, Chief Creative Officer of Incantrix Productions, Jessica Creane, founder of IKANTKOAN Games, Justin Fyles, Co-founder and Managing Director of Any One Thing, and Risa Puno, creator of The Privilege of Escape and Creative Time’s first open call artist.
If you’re jumping in here and want more context for our contemplative immersive creators, they all have their own episodes on the podcast, which we’ll link in the show notes and they also introduce themselves in the first episode.
Selected Links:
- Caroline Murphy
- Incantrix Productions
- Jessica Creane
- IKANTKOAN Games
- Justin Fyles
- Any One Thing
- Risa Puno
- The Privilege of Escape
Mentioned:
- 2019 Immersion Awards: Nominations
- 2019 Immersion Awards: Voting
- Caroline’s Immersion Nation Podcast interview
- Jessica’s Immersion Nation Podcast interview
- Justin’s Immersion Nation Podcast interview
- Risa’s Immersion Nation Podcast interview (pt 1)
- Risa’s Immersion Nation Podcast interview (pt 2)
- Mattie Bryce: game designer
Show Notes:
- Intro [1:13]
- Designing internal experience[2:48]
- How you use it: medicine or drugs [4:09]
- Emotional manipulation: A time-honored tradition [4:44]
- Experiential literacy ft. Emotional literacy [6:03]
- Warning: systems failure [7:09]
- Jumping back in with a little recap [8:01]
- Accidental evil: intentions and accidents [8:56]
- Agency and… “Who built the system? And who does it benefit?” [10:40]
- Heated debate and Mattie Bryce [11:43]
- Teachers as experience designers & when to step in. [14:00]
- Don’t give me a specific outcome… [15:10]
- Empathy: Straight from the top of the 55 bus in London [15:47]
- They’re not you: designing with empathy [16:41]
- The Privilege of Escape: The Details [17:20]
- They’re just so smug [19:00]
- What if this game had repercussions in real life? [21:05]
- It was supposed to be a fake social experiment [22:47]
- A game: building empathy with awkward sales [23:11]
- Empathy is not your magic bullet ft. crazy saw noises [26:09]
- Empathy… damaging? [26:54]
- Immersion Nation housekeeping & The immersion Awards [28:09]