#25 Soundbaths, soundscapes, and flourishing experiments
- Andrew Hoepfner of House World -
- Andrew Hoepfner of House World -
“Something that excites me… is creating the opportunity for peak experiences and I think that Moonlight Sonata has that same intention” -Andrew Hoepfner
LISTEN ON...
- Immersion Nation Podcast Episode 25 -
Immersion Nation Podcast Episode 25
The word ‘soundscape’ seems to get lobbed around haphazardly, kind of like a half deflated football picked up out of a sense of obligation around the Thanksgiving season. However, the idea of a ‘soundscape’ seems to have a bit more vigor when applied more literally to an immersive experience. Especially when the lens -or maybe more appropriately, the voicing- of an immersive experience, the original impetus, comes from a musician.
Someone who’s first artistic language is not visual. Andrew Hoepfner, the prolific and determinately resourceful creator of Houseworld, Bottom of the Ocean, Waves, and co-creator of Whisperloge, approaches immersive experience design in exactly this way.
Sound and music are not just another layer in Andrew’s experience composition, but rather are the core, the engine that overtly drives much of what he creates. Right now, Andrew Hoepfner is hard at work in his Brooklyn creative space, Gymnopedie and preparing for the next iteration of the show, Bottom of the Ocean in December. More immediately, he joins us to discuss his path into and through the world of immersion.
Selected Links:
Waves
Gymnopedie
Houseworld
-Instagram
-Facebook
-Twitter
Whisperlodge
Show Notes:
Fictional world Andrew wants to live in [2:53]
Emotional dynamic range [4:33]
Creating the opportunity for peak experiences [6:09]
Houseworld, Whisperlodge, Bottom Of The Ocean, and Waves [7:49]
Curious origins of immersive interaction [10:33]
The path from Michigan to NYC [13:55]
When life gives you a 25 room mansion… [15:49]
Melinda Lauw, and new things for Whisperlodge [20:01]